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Archive for the ‘RMXP Scripts’ Category

Power Word: Shield Status Effect

Sunday, January 6th, 2008

By: Falcon

Introduction
This script allows you to use the Power Word: Shield status. For those of you who never played WoW, the shield absorbs some damage before it goes away.
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Dragon Quest VII: Class Changing System

Tuesday, November 20th, 2007

By: Sephirothtds

It’s a replica of the class changing system in Dragon Quest VII.(Note: I’ve never played the actual game).
The system is not really meant to be used at all by most people due to the editing involved to make it personal, but if you can make it work go right ahead.
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Advanced Skill Options (MAASO)

Sunday, November 18th, 2007

By: Modern Algebra
Version: 1.1

This is somewhat similar to Betrayal at Krondor, but since everybody besides me is lame and hasn’t played that amazing game, a quick explanation is in order. This script allows the user to choose how much SP he would like to expend on the skill, and that determines how much damage the skill does. It modifies every skill stat that modifies damage (except for enemy MDEF and PDEF), by the percentage of the SP being used to the max SP cost of the skill. This does mean that a skill that not much SP is dedicated to can, conceivably, do 0 damage, so be careful when you are setting skill stats. My suggestion is to make skills very powerful and SP rare, so that dedicating maybe half of the max to a skill can still do a decent amount of damage more than a regular attack. As well, any skill with a power of 0 is neglected by this, and so the choosing screen will not run. Any skills that modify status (Poison, Sharp, etc…) should have the power set to 0 since the script does not effect the length of a status effect. (Maybe if there’s a v. 2.0 then I will add that)
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Title Skip

Wednesday, November 14th, 2007

By: Punk It will skip the title screen. Useful if you want to make your own title screen, intros and more. (more…)

Dynamic Day and Night System (DDNS)

Saturday, November 10th, 2007

By: Blizzard
Version: 1.51b
Type: Screen Tinter with Time flow

This Dynamic Day and Night System will make your game have daytime and nighttime periods. You can set up the lenght and variation intervals if you want to use it dynamically. Other features are explained below. Please be sure to configure this system appropriately.
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