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Advanced Areas

Advanced Areas
Version: 1.0
Author: modern algebra
Date: March 12, 2008

Description


Adds a couple of options to areas. If anyone has any ideas for more, please tell me.

Features

  • Allows you to marry an in-game switch to an area, thus allowing it to be turned on and off at will. This can be useful if say, after some event in your game, like a volcano erupting, you want different monsters to pop up
  • Allows you to set an encounter step for each area. Where two areas conflict, it takes the smallest encounter step

Advanced Areas (389)

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